This example shows how gamification can be used in eLearning. After learning about the differences between vertebrates and invertebrates, learners can test their knowledge in a fun game format. Number variables were used to add points when correct images are clicked and to subtract points when the learner clicks incorrect images. Additionally, number variables and states were used to provide feedback at the end of the interaction, based on the total score achieved.
Motion paths were used to animate the animal images and move them across the aquarium; animation techniques were also used to make the game’s countdown timer.